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Advanced Javascript
Advanced Javascript
  • 😆Attribute Starts With Selector [name^="value"] (ok)
  • 🥹 Tìm hiểu về Map và Set trong javascript (ok)
  • 🫢 The Array.from() method returns an array from any iterable object. (ok)
  • 😍localeCompare() method compares two strings return sort order -1, 1,0 (for before, after, or equal)
  • 😍JavaScript Array some() method returns true (and stops) if the function returns true() (ok)
  • Add key value pair to all objects in array (ok)
  • 🥸Làm một sider tuyệt đẹp "Timed-Cards-Opening"
  • 🥸Scroll animations! How to add a flowing path like the Lusion site with SVG and Javascript (ok)
  • Chia sẽ code plugin tạo thời gian chờ tải cho nút download
  • 😛jQuery 1.9 .live,.delegate,.on is not a function (ok)
  • 😁Importing CSS Breakpoints Into JavaScript (ok)
  • The matchMedia() method returns a MediaQueryList with the results from the query. (ok)
  • Collect nhiều sách pdf (ok)
  • 😁Check device Agent chrome, firefox ... (ok)
  • === START Three.js and TypeScript ===
  • Setup Development Environment (ok)
  • === END Three.js and TypeScript ===
  • === START THREE.JS ===
  • 🥳Fundamentals - three.js manual
    • Light trong Three.js
  • == Start Nguyên tắc cơ bản ===
  • Nguyên tắc cơ bản
  • Thiết kế đáp ứng
  • nguyên thủy
  • 😅Điều chỉnh camera (ok)
  • 😅Điều chỉnh scale
  • 🥲Xử lý màn hình HD-DPI
  • 😃So sánh Mesh với Object3D
  • 😅Trục AxesHelper
  • 😅Tạo GridHelper
  • 😆MeshBasic, MeshLambert, MeshPhong, MeshToon, MeshStandard, MeshPhysical, Shader, RawShader
  • == End Nguyên tắc cơ bản ===
  • 🥰Bài viết mẫu thự hành tọa độ, quay (ok)
  • Giới thiệu HTML5 Canvas
  • Bài 1: Làm quen với môi trường 3D của ThreeJS
  • Bài 2: Dịch chuyển đối tượng 3D - Controls
  • Bài 3: makeup
  • Bài 4: Models loader
  • 😁Những trang học three.js
  • Source Code Example
  • === END THREE.JS ===
  • === START WebGL ===
  • 😇Trang học WebGL && Shador
  • 😅Tìm hiểu về OpenGL ES 2.0
  • Tìm hiểu về WebGL phần 1: thư viện đồ họa web.
  • Tìm hiểu WebGL Phần 2: Đi sâu vào cách code WebGL appication
  • Tìm hiểu WebGL Phần 3: Đi sau vào cách code WebGL appication - các ví dụ
  • Tìm hiểu WebGL Phần 4: Các ví dụ.
  • === END WebGL ===
  • 😃Getting started with systemjs full (ok)
  • Đọc thêm bài này Mô-đun ECMAScript và khả năng tương thích trình duyệt (ok)
  • 😖Thư viện chặn truy cập vào Devtool (ok)
  • === START JAVASCRIPT Vanila ===
  • 😄Làm cách nào để ngăn sự kiện onclick của cha mẹ kích hoạt khi nhấp vào con parent, child ? (ok)
  • 😁Bootstrap 5 - multi item carousel (ok)
  • Three dots ( … ) in JavaScript
  • "... Three Dots" đã thay đổi javascript như thếnào ?
  • Array-like objects, Chuyển đối tượng arguments thành array (ok)
  • 😇Making a short alias for document.querySelectorAll (ok)
  • JavasScript Siblings (ok)
  • JavaScript Modules Full (ok)
  • JavaScript select Element (ok)
  • === END JAVASCRIPT Vanila ===
  • Sử dụng async, await, bất đồng bộ lấy dữ liệu Pagination, sử dụng Deferred 👌 phần 2 (ok)
  • how to use multiple ternary operator in javascript, ?:, ?? (ok)
  • 😅[DATETIMEPICKER] jQuery Plugin Date and Time Picke Full (ok)
  • === START tutorial HYPERAPP ==
  • [HYPERAPP] Hyperapp - JavaScript micro-framework chỉ 1kB (ok)
  • [HYPERAPP] hyperapp-tutorial-step-1 (ok)
  • [HYPERAPP] hyperapp-tutorial-step-2 (ok)
  • [HYPERAPP] hyperapp-tutorial-step-3 (ok)
  • [HYPERAPP] hyperapp-tutorial-step-4 (ok)
  • === END tutorial HYPERAPP ==
  • Free and Open Source Web Builder Framework
  • 😁How to recursively fetch data from paginated API then combine into one array (ok)
  • 😆Create a form with dom with nested tags, Wrapping a set of DOM elements using JavaScript (ok)
  • 😇Array find, Tìm phần tử đầu tiên thỏa mãn điều kiện (ok)
  • 😁Array find, Tìm phần tử cuối cùng thỏa mãn điều kiện (ok)
  • Cách tích hợp bộ lọc select chọn nhanh Tỉnh, Thành & Quận, Huyện, districts, provinces (ok)
  • object with methods, you can simply call a method from the object returned. (ok)
  • Portfolio, Filter, Gallery, Tabmenu (ok)
  • JavaScript chạy bất đồng bộ như thế nào?, Microtask ,Macrotask, queueMicrotask bài viết hay (ok)
  • 😋Learn prototypejs 😒😒😒
  • === START JavaScript chuyên sâu ===
  • [JavaScript chuyên sâu] Higher order function trong JavaScript - phần 1 (ok)
  • [JavaScript chuyên sâu] - Higher order function - phần 2: closure, currying, callback
  • [JavaScript chuyên sâu] - So sánh Constructor Function và Factory Function
  • [JavaScript chuyên sâu] - 5 vai trò của Function: function, object, property, callback, constructor
  • [JavaScript chuyên sâu] : Đồng bộ và bất đồng bộ của JavaScript - phần 1: Callback
  • [JavaScript chuyên sâu]: Từ hàm IIFE tới Module Pattern
    • 😍IIFE=>Immediately Invoked Function Expression=>khởi tạo function & chạy ngay, import, export như nào
  • Tìm hiểu về Higher-Order Functions trong JavaScript
  • === END JavaScript chuyên sâu ===
  • QR-Card (ok)
  • === START DATATABLE ===
  • [DATATABLE] bộ lọc sử dụng các thẻ bên trong td matter.vn (ok)
  • 😁[DATATABLE] JQuery Datatables Editor - Alternative to the official one (ok)
  • Example: Datatables Add Edit Delete with Ajax, PHP & MySQL (ok)
  • [DATATABLE] fixedColumns, DataTable, Left and right fixed columns (ok)
  • [DATATABLE] Sử dụng thư viện dataTables.bootstrap.min.js && dataTables.bootstrap.min.js (ok)
  • [DATATABLE] DataTables.net with DataTableQueryBuilder sample input filter (ok)
  • [DATATABLE] How to use Tabledit plugin with jQuery Datatable in PHP Ajax (ok)
  • [DATATABLE] DataTables Custom Filter Demo (ok)
  • [DATATABLE] Datatable multiple checkbox demo (ok)
  • [DATATABLE] HTML5 export buttons (ok)
  • [DATATABLE] CodePen Home DataTable 2 Card view (ok)
  • [DATATABLE] DataTables - Column Search (ok)
  • [DATATABLE] CodePen Home dataTables conditional row and cell styling (ok)
  • [DATATABLE] DataTables example of styling Excel export(ok)
  • === END DATATABLE ===
  • 😅Bất ngờ về sử dụng Window History full 1 (ok)
  • 😁Bất ngờ về sử dụng Window History full 2, window.history.scrollRestoration,history.replaceState(ok)
  • workingHoursBetweenTimes, tính giờ làm việc, giờ làm thêm (ok)
  • 😅addDataToArray, cộng mảng đối tượng với điều kiện key == (ok)
  • You can get the number of days in a specified month (ok)
  • Lấy giá trị khác nhau đầu tiên, cuối trong một mảng Object (ok)
  • swiperjs.com (ok)
    • Swiper Slider (ok)
  • Một số cách viết ngắn gọn code trong JS phần 1 (ok)
  • Một số cách viết ngắn gọn code trong JS phần 2 (ok)
  • literal javascript, php (ok)
  • Bài toán kinh điển sử dụng three dots lấy tất cả các key của object, key same, plus (ok)
  • convert object to array javascript (ok)
  • ==== Start Google Sheet ====
  • Kintone width Appscript (ok)
  • [GOOGLE-SHEETS] Buttons in Google Sheets
  • [GOOGLE-SHEETS] thực hiện chuyển dữ liệu sang bản khác (ok)
  • [GOOGLE-SHEETS] method getRange (ok)
  • [GOOGLE-SHEETS] method getRange (ok)
  • Bài 1: Khai Báo Biến và Đọc Ghi Ô – Dải Ô (Cell / Range)
  • Bài 2: Các Hàm Lấy Giá Trị và Đặt Giá Trị Dải Ô getRange – getValues – setValues
  • Bài 3: Copy và Di Chuyển Dải Ô Sang Sheet khác
  • Bài 4: Vòng Lặp For
  • Bài 5: Di chuyển dòng từ Sheet này sang Sheet khác
  • [Help] – Chuyển Cột Sang Hàng (bỏ ô trống) (ok)
  • Bài 6: Câu lệnh điều kiện IF (ok)
  • Bài 7: Giới thiệu các Trigger App Script – onEdit onOpen
  • [Help] – Form nhập liệu đơn giản
  • Bài 8: Hộp thoại Dialog / Popup
  • Bài 9: Ghi công thức Google Sheet vào ô
  • Bài 10: Đọc Ghi Mảng (Array) App Script
  • Bài 11: Tạo xác thực dữ liệu phụ thuộc
  • Lấy Email người dùng đang hoạt động trên Google Sheet – getActiveUser
  • Bài 12: Liên kết Google Form – Sheet – Apps Script
  • [Series Email] Bài 1: Gửi Email bằng Apps Script cơ bản
  • [Series Email] Bài 2: Gửi Email Đính Kèm File – Hình Ảnh
  • [Series Email] Bài 3: Gửi Email Cho Danh Sách Nhập Vào Từ Google Sheet
  • Addon Email All in One | Email AI1 | RA MẮT BẢN THỬ NGHIỆM
  • [Series Email] Bài 4: Gửi Email Bcc Cho Danh Sách Nhập Vào Từ Google Sheet
  • [Series Email] Bài 5: Tạo Hộp Thoại Xem Email Trước Khi Gửi
  • [Series Email] Bài 6: Gửi Email Theo Template Cho Sẵn
  • [Series Email] Bài 7: Gửi Email Xác Nhận Điền Form (Email Confirmation)
  • [Series Email] Bài 8: Hẹn Giờ Gửi Email
  • SpreadsheetApp
  • Giới hạn các Service trong Apps Script
  • [CF] Lọc dải ô bao gồm dải ô khác
  • Cách lưu trữ trong Google Apps Script – PropertiesService
  • [CF] Custom Function Google Sheets là gì và Cách ‘cài đặt’
  • [CF] Tìm Ô – Có Giá Trị – Cuối Cùng Trong Cột – Google Sheets
  • [CF] Đếm số lần xuất hiện kí tự trong dải ô Google Sheets
  • [CF] Lọc dải ô không bao gồm
  • ==== End Google Sheet ====
  • [REDUCE] JavaScript Array reduce()
  • Merge object and split array by size, Trộn object và tách array theo size (ok)
  • Đặt điều kiện mới load js (ok)
  • Calculate working days between two dates in Javascript excepts holidays (ok)
  • Remove everything after a certain character remove replace (ok)
  • CodePen Home Image zoom on hover - auto run - view full (ok)
  • ======== Start Slider Revolution =======
  • How to start (ok)
  • Revolution Lightbox tham khảo
  • Mẫu và thực viện để thực hành (ok)
  • Tài liệu Slider Revolution Jquery 2.0 (ok)
  • Tài liệu Slider Revolution Jquery 4.1.2 (ok)
  • ======== End Slider Revolution =======
  • jQuery click / toggle between two functions (ok)
  • [TEXT ANIMATION] làm hiệu ứng chữ dòng trên xuất hiện trước rồi mới đến dòng dưới (ok)
  • Phát hiện phần tử xuất hiện ở màn hình, Detect element appearing on screen, view (ok)
  • what does !function in Javascript mean? (ok)
  • [WEBPACK] Một cách phân biệt khi bundle ra es5 hay es6 một ví dụ sử dụng webpack (ok)
  • Javascript Self Invoking Functions (ok)
  • ====== Start Convert ES5 class to ES6 class ====
  • VS Code tips: Convert ES5 class to ES6 class code action (ok)
  • ====== End Convert ES5 class to ES6 class ====
  • Get Substring between two characters using javascript (ok)
  • add Html Table rows data into JSON array Object (ok)
  • lightGallery, lightgalleryjs, Lightbox (ok)
  • same height (ok)
  • Hình ảnh :(
  • ============ Start serialize =============
  • jQuery serialize() Method (ok)
  • serialize width php mysql (ok)
  • serialize, serializeObject, serializeArray (ok)
  • How to access jQuery serialized data? (ok)
  • ============ End serialize =============
  • Sử dụng addQueryVar để thêm vào đường dẫn ajax (ok)
  • Cách tích hợp captcha style2.track360.xyz (ok)
  • Simple JavaScript Captcha Example (Client Side Captcha)
  • 😍Đoạn mã sử dụng translate.google.com (ok)
  • ========== Start [MultiLang] ===========
  • [MultiLang] MultiLang.js (ok)
  • [MultiLang] Localizing JavaScript apps with jQuery.i18n (ok) (full)
  • [MultiLang] jQuery i18n những điều nên biết (ok)
  • [MultiLang] How to Create a Multilingual Application using JavaScript
  • [MultiLang] Build multiple language website using jQuery and JSON based methods (ok)
  • [MultiLang] Switch Different Languages On The Webpage - jQuery multilang (ok)
  • [MultiLang] jquery-multilang (ok)
  • ========== End [MultiLang] ===========
  • [MINICOLORS] jquery.minicolors (ok)
  • jQuery - addClass ACTIVE--> set timeout --> cycle (ok)(online.vinmec.com)
  • WP Mapbox GL JS Settings key (ok)
  • Xử lý ảnh thiếu thuộc tính title, alt trên style2.track360.xyz (ok)
  • Register your schema (ok)
  • ========= Start Learn Graphql Website =======
  • 1. Query and Mutation types
  • ========= End Learn Graphql Website =======
  • [GRAPHQL] Tạo Database với Mysql (ok)
  • KẾT NỐI VỚI MYSQL – NODEJS – 05
  • 😍Quick start graphql (ok)
  • Hướng dẫn bắt đầu GraphQL với Node.js (Phần 1)
  • Hướng dẫn bắt đầu GraphQL với Node.js (Phần 2)
  • Cách bắt đầu với ứng dụng GraphQL, React, Apollo Client và Apollo Server
  • [Fullstack] Xây dựng forum bằng GraphQL, React, Apollo và Prisma - Part 1 (Application Introduction
  • 😍[Fullstack] Xây dựng forum bằng GraphQL, React, Apollo và Prisma - Part 2 (Backend - Project Setup a
  • [Fullstack] Xây dựng forum bằng GraphQL, React, Apollo và Prisma - Part 3 (Backend - Simple Mutation
  • [Fullstack] Xây dựng forum bằng GraphQL, React, Apollo và Prisma - Part 4 (Backend - Connect to Data
  • 😍Prisma Crud Full
    • 🥰Sử dụng kết hợp prisma.io với wordpress như nào?
    • [ERROR] gặp lỗi TypeError: Do not know how to serialize a BigInt (ok)
    • 😍Migrate MongoDB to MySQL using Prism Key Differences (ok)
  • Setting Up Prisma with MySQL: A Step-by-Step Guid
  • Tìm hiểu GraphQL, Xây dựng 1 GraphQL server với prisma
  • 🥹Đã có bài viết về sqlite, sqlite3 đầy đủ (ok)
  • 😍Querying Sequelize Full link sequelize.org (ok)
  • 😁Sqlite Sequelize Example (ok)
  • 😍CRUD with React and GraphQL Mysql (ok)
  • 😍A GraphQL Sqlite, sequelize Full (ok)
  • GraphQL in practice - Part 1: Xây dựng GraphQL server với Apollo Server, ExpressJS và MongoDB
  • GraphQL in practice - Part 2: Tạo ứng dụng GraphQL với Apollo Client và React
  • GraphQL in practice - Part 2: Tạo ứng dụng GraphQL với Apollo Client và React
  • TÌm hiểu về GraphQL
  • Cùng tìm hiểu về GraphQL
  • Simple Guidance For You In GraphQL
  • [GRAPHQL] Get started with Apollo Server (ok)
  • [GRAPHQL] Schema basics (ok)
  • [GRAPHQL] Subscriptions (ok)
  • [GRAPHQL] Unions and interfaces (ok)
  • Tham khảo: https://www.howtographql.com
  • Tìm hiểu GraphQL: Các khái niệm cơ bản (ok)
  • GraphQL Và Ưu Điểm Nổi Bật So Với Rest API?
  • Xây dựng server GraphQL với NodeJS (ok)
  • Tìm hiểu GraphQL
  • Xây dựng GraphQL server với Node.js
  • Ví dụ Tạo Restfull API - CRUD đơn giản với NodeJS, GraphQL (ok)
  • Sequelize with Node, Express & Mysql and it’s setup (ok)
  • Sequelize in Nodejs Part I
  • Sequelize in Nodejs Part II
  • Videos NodeJS + MySQL Database
  • NodeJS – Lưu trữ dữ liệu trên MySQL với Sequelize
  • Exploring The Node.js With MySQL Example Using Sequelize & Express
  • Tạo model, migration, seeds với Sequelize
  • Sử dụng passport với sequelize và MySQL
  • Tạo model, migration, seeds với Sequelize
  • GraphQL là gì? Bắt đầu với GraphQL
  • Xây dựng API sử dụng Laravel và GraphQL
  • How To Connect To MySql Database Using Sequlize In Express (Node) Application
  • Node.js MySQL Tutorial
  • Node.js Rest APIs example with Express, Sequelize & MySQL
  • Getting Started with Node, Express and Mysql Using Sequelize
  • [GRAPHQL] GraphQL – Công nghệ mới cho web developer
  • GraphQL là gì? Tìm hiểu về GraphQL (ok)
  • [GRAPHQL] Cùng tìm hiểu về GraphQL
  • Điều gì ẩn chứa bên trong $.event???
  • ===== Start Put JavaScript Design Patterns Into Practice (Videos) ========
  • 2.1. The Factory Pattern (ok)
  • 3.1. The Publisher-Subscriber Pattern (ok)
  • 3.2. The Strategy Pattern (ok)
  • Rời phần thử khỏi mảng sử dụng filter (ok)
  • 3.3. The Observer Pattern (ok)
  • 3.4. The Chain of Responsibility Pattern (ok)
  • 3.5. The Mediator Pattern (ok)
  • 3.6. The Iterator Pattern (ok)
  • ===== End Put JavaScript Design Patterns Into Practice (Videos) ========
  • ========== Start RequireJS Tutorial =======
    • Sử dụng RequireJS và AMD để module hóa code JavaScript (ok)
  • 😍Trình duyệt không có require, nhưng Node.js thì có. Với Browserify để trình duyệt cũng có (ok)
  • Sử dụng Bower để quản lý các thư viện code trong Laravel (ok)
  • RequireJS - Environment Setup (ok)
  • RequireJS - Configuration (ok)
  • RequireJS - AMD Modules (ok)
  • RequireJS - Defining Function (cách sử dụng require rất lạ) (ok)
  • RequireJS - Optimizer (ok)
  • ========== End RequireJS Tutorial =======
  • ========== Start jQuery Ui ======
  • Jquery Datepicker select multiple date ranges in one calender, button Reset (ok)
  • Tạo chức năng tự động hoàn tất nhập liệu với thư viện jQuery UI Autocomplete (Phần 1) (ok)
  • Draggable Widget, Droppable Widget (ok)
  • jQuery drag and drop (kéo thả bằng jQuery)
  • jQuery drag full (ok)
  • jQuery drop full (ok)
  • jQuery Resizable full (ok)
  • Tablesorter full (ok)
  • Live search through table rows (ok)
  • Loại bỏ một số cột không tìm kiếm trong Tablesorter (ok)
  • jQuery Sortable full, tablesorter (ok)
  • jQuery Selectable full (ok)
  • jQuery UI Sortable Tutorial - Save Positions With Ajax & PHP & MySQL (ok)
  • jQuery Drag and Drop TODO List with PHP MySQL (ok)
  • ========== End jQuery Ui ======
  • [TUTORIAL] TRÍCH XUẤT THÔNG TIN TỪ WEBSITE VỚI HTML AGLITITY PACK
  • ======== Start handlebars js =======
  • Sử dụng handlebars js
  • Handlebars nhỏ nhưng có võ
  • ======== End handlebars js =======
  • ==== Start JavaScript Tutorial ====
  • JavaScript Introduction
  • What is JavaScript
  • JavaScript Essentials
  • JavaScript Variables
  • JavaScript Operators
  • JavaScript Conditionals
  • JavaScript Loops
  • JavaScript Built-in Types
  • JavaScript Objects
  • JS Advanced Objects
  • JavaScript Arrays
  • JavaScript Functions
  • JavaScript Function Objects
  • JavaScript JSON
  • JavaScript Regular Expressions
  • Bôi màu cho một ký tự đặc biệt và chuỗi @EsportsArcadia Regular Expression (ok)
  • JavaScript Reference
  • ==== End JavaScript Tutorial ====
  • 🧐===== Start JavaScript Design Patterns ==
  • JavaScript Design Patterns
  • JavaScript Design Patterns – Explained with Examples
  • Js design pattern doFactory master (ok)
  • Chapter 5: jQuery Patterns
  • JavaScript Design Patterns (ok)
  • Abstract Factory (ok)
  • Builder (ok)
  • Factory Method (ok)
  • Prototype (ok)
  • Singleton (ok)
  • Adapter ( ok)
  • Bridge (ok)
  • Composite (ok)
  • Decorator (ok)
  • Facade (ok)
  • Flyweight (ok)
  • Proxy (ok)
  • Chain of Responsibility (ok)
  • Command (ok)
  • Interpreter (ok)
  • Iterator (ok)
  • Mediator (ok)
  • Memento (ok)
  • Observer (ok)
  • State (ok)
  • Strategy (ok)
  • Template Method (ok)
  • Visitor (ok)
  • ===== End JavaScript Design Patterns ==
  • ======== Start Backbone.js Tutorial Videos ======
  • Backbone.js Tutorial - 1 - Installation.mp4 (ok)
  • Backbone.js Tutorial - 2 - Introduction to Models (ok)
  • Backbone.js Tutorial - 3 - Model Attributes (ok)
  • Backbone.js Tutorial - 4 - Model Change Events ( ok)
  • Backbone.js Tutorial - 6 - Introduction to Views (ok)
  • Backbone.js Tutorial - 7 - (Views) Differerence between el and $el (ok)
  • Backbone.js Tutorial - 8 - (Views) Creating New HTML Elements (ok)
  • Backbone.js Tutorial - 9 - (Views) Using the Render Function (ok)
  • Backbone.js Tutorial - 10 - (Views) Events (ok)
  • Backbone.js Tutorial - 11 - Introduction to Collections (ok)
  • Backbone.js Tutorial - 12 - (Collections) Adding and Removing Elements (ok)
  • Backbone.js Tutorial - 13 - (Collections) Modifying Elements
  • Backbone.js Tutorial - 14 - (Collections) Events (ok)
  • ======== End Backbone.js Tutorial Videos ======
  • ====== Start Learn backbone.js tutorial from scratch for beginners =====
  • Backbone :)
  • 1. Learn backbone.js tutorial from scratch(Part 2) Features and Working Principle of backbone.js
  • 2. Learn backbone.js tutorial from scratch for beginners(Part 4) About el and $el in Backbone.js
  • 3. Learn backbone.js tutorial from scratch for beginners(Part 5) Underscore Templates in Backbone.js
  • 4. Learn backbone.js tutorial from scratch for beginners (Part 7) Delegate Events in backbone.js
  • 5. Learn backbone.js tutorial from scratch for beginners(Part 8) Introduction of models in backbone.
  • 6. Learn backbone.js tutorial from scratch for beginners(Part 9) Pass Model data to backbone.js View
  • 7. Learn backbone.js tutorial from scratch for beginners(Part 10) Model data to underscore.js templ
  • 8. Learn backbone.js tutorial from scratch for beginners(Part 11) Head back to underscore.js symbol
  • 9. Learn backbone.js tutorial from scratch for beginners(Part 12) Model Events in backbone.js
  • 10. Learn backbone.js tutorial from scratch for beginners(Part 13) Model Validation in backbone.js
  • 11. Learn backbone.js tutorial from scratch for beginners(Part 14) Model Change Events in backbone.j
  • 12. Learn backbone.js tutorial from scratch for beginners(Part 15) More Model Events and listenTo ev
  • 13. Learn backbone.js tutorial from scratch for beginners(Part 16) Model Inheritance in backbone.js
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On this page
  • avaScript Objects
  • Creating objects with object literals
  • Object properties
  • Creating objects with constructor functions
  • The value of this
  • Prototypal inheritance

JavaScript Objects

https://www.dofactory.com/javascript/objects

avaScript Objects

Creating objects with object literals

A JavaScript object is a collection of properties where each property has a name and a value, similar to Hash, Map, or Dictionary in other languages. The name of a property can be any string, including an empty string. The value can be any value, such as a string, Boolean, number, and null, but it cannot be undefined. The object's properties can be defined even after you start using the object. But first, let's look at how we create objects in JavaScript.

The easiest way is to create a new object is with object literal notation which is bracketed by a pair of curly braces: {}. Properties and their values can be added as you go. In the example below we create an empty object, using object literal notation, and we are adding two properties after that:

var rect = {};          // creates an empty objectrect.width = 20;rect.height = 10;alert(rect.width);      // => 20alert(rect.height);     // => 10

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As an alternative you can immediately assign properties and their values in the literal notation.

var rect = { width: 20, height: 10 };alert(rect.width);      // => 20alert(rect.height);     // => 10

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JavaScript objects are mutable, meaning you can modify their values.

var rect = { width: 20, height: 10 };rect.width = 30;        // => modify value alert(rect.width);      // => 30alert(rect.height);     // => 10

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Property values are not limited to primitive types, like number or string; you can also add properties that are other objects, including functions. When a function is added to an object it is called a method.

var rect = { width: 20, height: 10 };// add new objectrect.color = { red: 0, green: 255, blue: 128 }; // add new methodrect.getArea = function() {                        return this.width * this.height;};alert(rect.color.red);             // => 0alert(rect.color.green);           // => 255alert(rect.color.blue);            // => 128alert(rect.getArea());             // => 200

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You can define objects and all their member properties and methods in a single statement as object literal. Below we create a rectangle with two numeric properties, one object property, and a method.

var rect = {    width: 20,     height: 10,    color: { red: 0, green: 255, blue: 128 }, // object property    getArea: function() {                     // method property        return this.width * this.height;    }};alert(rect.width);                 // => 20alert(rect.height);                // => 10alert(rect.color.red);             // => 0alert(rect.color.green);           // => 255alert(rect.color.blue);            // => 128alert(rect.getArea());             // => 200

Object properties

In this section we look at accessing, retrieving, and deleting object properties.

Accessing properties

Property values can be retrieved in one of two ways; dot notation and bracket notation. Below are examples of each:

var rect = { width: 20, height: 10 };alert(rect.width);             // => 20 (dot notation)alert(rect["width"]);          // => 20 (bracket notation)

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Dot notation is used more often because it is easier to read and more compact. So when would you use bracket notation? Square brackets allow you to use property names that are not valid identifiers and don't work with dot notation, for example when they have spaces in them or start with a number. Also, bracket notation allows you to use property names that are variables. Examples of both are below:

var shape = {   "bounding box width": 20,                   "bounding box height": 10,   side1: 5,   side2: 15,   side3: 25,   side4: 7,   side5: 12};// could not be done with dot notationalert(shape["bounding box width"]);   // => 20 for(var i = 1; i < 6; i++) {   var prop = "side" + i; // variable property name   alert(shape[prop]);    // => 5, 15, 25, 7, 12 }var property = "side1";alert(shape.property);    // => undefined  (dot notation does not work)

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The last two statements are included to demonstrate that dot notation does not work with the property being a variable.

Getting property names with for-in

To get a list of property names from an object use the for-in loop.

var car = { make: "Toyota", model: "Camry" };for (var prop in car) {   // => make: Toyota, and model: Camry   alert(prop + ": " + car[prop]);  }

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The for-in loop returns all members of the object, that is, all properties and methods. If you don't need certain members or data types, you can exclude these from enumeration using the typeof operator. In the example below we skip functions.

var car = {    make: "Toyota",     model: "Camry",     print : function() {        alert(this.make + " " + this.model);    }};for (var prop in car) {   if (typeof car[prop] !== "function") {      alert(prop);         // => make, and model   }}

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Be aware that the order in which the properties are returned by a for-in loop is not guaranteed. If order is important you will need to manage your own list of properties (probably as an internal array).

deleting properties

Use the delete operator to remove a property from an object, like so:

var circle = { radius: 8 };alert(circle.radius);             // => 8alert(delete circle.radius);      // => truealert(circle.radius);             // => undefined

Run

Creating objects with constructor functions

Object literal notation, such as var x = {}, is preferred if all you need is a single object and there is no need for multiple instances. However, if you need multiple instances, it is better to use a constructor function. Here is an example of a book constructor function.

function Book(isbn) {    this.isbn = isbn;    this.getIsbn = function () {        return "Isbn is " + this.isbn;    };}

Properties, including methods, are assigned to the 'this' value in the function's body. In the above example a property and a function are assigned. Also notice that this function is capitalized (i.e. Book); constructor functions are capitalized by convention in JavaScript

To create a new object with this function you use the new operator followed by a function invocation. A function that is invoked this way is called a constructor function whose main purpose is to create and initialize a new object. Here we are creating a new book object:

var book = new Book("901-3865");alert(book.getIsbn());    // => Isbn is 901-3865

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When new Book() is invoked, JavaScript creates a new empty Object and sets an internal property which specifies that the new object's prototype is Book, that is, the newly created object inherits the prototype of the function. It then passes the Book() function two arguments: the new object as this (as a hidden parameter) and the "901-3865" as isbn. The function, in turn, sets the object's isbn property to "901-3865" and also adds the getIsbn() method to the object. JavaScript returns the newly created object to the caller which then assigns the new object to the book variable.

Each time you invoke new Book(), a new getIsbn method is created which is a rather inefficient because the method is the same for all book instances. A better approach is to let all instances share a single method which can be accomplished by adding getIsbn to the prototype of Book rather than the Book function itself. Here is how this is done:

function Book(isbn) {    this.isbn = isbn;}Book.prototype.getIsbn = function () {    return "Isbn is " + this.isbn;};var book = new Book("901-3865");alert(book.getIsbn());    // => Isbn is 901-3865

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Omitting new

If you forget to use the new keyword, your code will break without warning. There won't be any compile-time or runtime warnings. See the example below where we call the instructor function with new and later without new.

function Task(){    this.message = "Learning JS";}var t = new Task();                  // includes new   alert(t.message);                    // => Learning JSalert(window.message === undefined); // => truevar u = Task();                      // new is omitted!alert(u.message);                    // => error (not displayed in run)alert(window.message === undefined); // => falsealert(window.message);               // => Learning JS

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Calling a constructor function without new is like calling an ordinary function. The this value in this call will not be bound to a new object. Instead, it is bound to the global object. Notice that the function is adding the message property to the global object (i.e. window). This is often referred to as polluting the global namespace.

You can protect yourself against this mistake by including a check at the beginning of each constructor function. Essentially, it checks if this is an instance of Task: if it is not, then it invokes new Task() returning a true new instance.

function Task(){    if (!(this instanceof Task)){        return new Task();    }    this.message = "Learning JS";}var t = Task();    // new is omittedalert(t.message);  // => Learning JS

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The value of this

In JavaScript, the this keyword provides objects a way to identify and examine themselves. Consider the example below:

function Circle(radius) {                        this.radius = radius;}Circle.prototype.getRadius = function() {    return this.radius;}var smallCircle = new Circle(5);alert(smallCircle.getRadius());    // => 5var largeCircle = new Circle(100);alert(largeCircle.getRadius());    // => 100

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We have two circles, a small one and a large one. Each knows the size of their radius because in the getRadius method this value refers to the object it called from.

However, this can refer to a different object as well; it all depends on the execution context. All JavaScript code runs in an execution context. You can imagine the execution context as the scope of a function. A call to a function creates a new execution context. Also, in recursive functions a new context is created each time a function makes a call to itself.

Code that is not inside a function executes in a global execution context in which this is bound to the global object. The example below shows that in the global context the str variable is the same as this.str.

var str = 'hello';alert(str);             // => hellothis.str = 'world';     // this refers to the global objectalert(str);             // => world

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The value of this inside a function body is determined how the function is invoked. The context is commonly furnished by the parent scope in which the function was invoked. Consider the example below:

var circle = {    radius: 10,    getRadius: function() {        alert(this === circle);        alert(this.radius);    }};circle.getRadius();                 // => true, 10var anotherCircle = {    radius: 12};anotherCircle.getRadius = circle.getRadius;anotherCircle.getRadius();         // => false, 12

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When invoking circle.getRadius() JavaScript establishes an execution context for the function call and sets this to the circle object. anotherCircle does not have a getRadius() method, but can be copied from circle. Once copied and executed, the value of this refers to anotherCircle which is why the first alert, which tests for cicle, return false, because this is not of type circle.

There is an easy way to determine the value of 'this' in a function. Look at the immediate left side of the invocation parentheses () and determine the object to which it belongs to. Let's explain this with an example. Below we have three names with different scope. The First name has global scope and is a property of the global object, the Middle name is a student object property and the Last name is a detail object property.

var name = 'First';var student = {    name: 'Middle',    detail: {        name: 'Last',        getName: function() {            alert(this.name);        }    }}var result = student.detail.getName; result();                    // => First (global scope)student.detail.getName();    // => Last  (detail scope)  

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In the first example, the left side of the parentheses is the variable result which belongs to the global object when invoked. So we get its name which is 'First'.

The second example, the left side of the parentheses is getName, which belongs to the detail object, so we get its name which is 'Last'.

Prototypal inheritance

Unlike classical inheritance where classes inherit from classes, JavaScript objects inherit from other objects, called prototypes, in a prototypal inheritance system.

Each object in JavaScript has a prototype property that points to a prototype object. There is nothing special about prototype objects, they are regular objects. Objects inherit all properties and methods that are available on the prototype object. Prototype objects themselves have prototypes, which leads to a prototype chain. This process in which objects inherit properties from objects in a prototype chain is referred to as prototypal inheritance. This model is simpler, smaller, and with less redundancy than that of classical inheritance.

Prototypal inheritance works on the concept of differential inheritance in which each item in the prototype chain only augments the differences with its parent. In other words, properties on prototype objects do not change or override properties in the parent object.

Let's look at an example. First, we create an account object with a bank property and a getBank method. This object will serve as the prototype for other objects like savings, checking, etc.

var account = {    bank: "Bank of America",    // default value    getBank: function() {        return this.bank;    }};

createObject accepts a prototype object as an argument, named p and returns a new object (a function object really) whose prototype attribute is set to the passed in prototype object. The prototype attribute is how JavaScript is able to follow an object's prototype chain.

function createObject (p) {    var F = function () {};    // Create a new and empty function    F.prototype = p;    return new F();}

With this function in place, we now like to create a savings object that inherits the functionality of the account object. First, we call our createObject function and pass in the account. This returns a new object with account as its prototype. Next we add member properties and methods that are specific to savings accounts.

var account = {    bank: "Bank of America",   // just the default value    getBank: function() {        return this.bank;    }};var savings = createObject(account);savings.accountHolders = [];         savings.getAccountHolders = function() {   return this.accountHolders;}savings.accountHolders.push("Jack Saver");savings.accountHolders.push("Mary Saver");alert(savings.getAccountHolders()[0]);      // => Jack Saveralert(savings.getAccountHolders()[1]);      // => Mary Saveralert(savings.getBank());                   // => Bank of Americasavings.bank = "JP Morgan Chase";alert(savings.getBank());                   // => JP Morgan Chase

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After creating the savings account, we add a couple of account holders to the object. Next we see which bank is associated with these savings accounts; as expected it is "Bank of America". In the second to last statement we change the bank to "JP Morgan Chase", which is confirmed with the alert message. This confirms that the prototypal inheritance chain works as expected.

Building prototypal hierarchies

You can inherit from savings and add new properties and methods to a new parent object, and do this again and again. Inheritance can go many levels deep, but in order to not overcomplicate things, it is generally best to limit this to 2 or 3 levels. Of course, JavaScript will just continue searching the prototype chain until it hits the last object, the global object, and if the property or methods is not found, JavaScript return undefined. Lengthy inheritance chains will negatively affect performance, which is another reason to avoid deep hierarchies.

Prototypal inheritance is a highly memory efficient. A prototype is just a single object and derived object instances hold only references to their prototype. All replicated instances share a single copy of the members defined in the prototype object.

If you are coding to the EcmaScript 5 specification, then you don't need to write the aforementioned createObject function yourself. EcmaScript 5 has a built-in Object.create() method, which allows the creation of derived objects just as we did with our own createObject. Here is the code:

// EcmaScript 5var account = {    bank: "Bank of America",        // just the default value    getBank: function () {        return this.bank;    }};var savings = Object.create(account);alert(savings.bank);                // => Bank of America

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If you are an experienced object-oriented developer you know that programming a class-based language is impossible without understanding class based inheritance. Similarly, writing professional JavaScript requires a solid grasp of prototypal inheritance to be able to move beyond the simple JavaScript snippets that were common just a few years ago.

Once you are familiar with prototypal inheritance it is actually easier to work with than classical inheritance. Its syntax is more tidy and simple. To customize your objects, you can quickly modify properties and methods at runtime without requiring a large amount of infrastructure code.

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Last updated 4 years ago

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As you can see, it works the same as when getIsbn was not shared. This is a very common object creation pattern. To really get to know JavaScript, we present this pattern and many others in our unique . for more information.

To learn more about avoiding common JavaScript errors, the includes helpful guidelines about optimal object instantiation, object scopes, and object lifetimes through the use of design patterns and best practices. To learn more .

Setting prototypes to an object is done by setting an object's prototype attribute to a prototype object. We can make this process a bit simpler by using a helper function, so let's first create this function; we'll name it createObject. What follows may seem a bit convoluted, but once you understand prototypes in JavaScript things will clear up. Furthermore, our does a wonderful job of explaining the details of prototypal inheritance which will help you in your journey to becoming a true JavaScript rockstar. To learn more about this framework . But now back to createObject.

Our unique provides the necessary information on prototypes and how to use these in your own projects by applying proven design patterns and best practices. for more details.

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